Campaign Resource Manager

First off, sorry for yesterday’s post. My daughter grew sick over Sunday and with my wife out of town I had my hands full. She is doing fine now, and my wife is back in town. Therefore, everything is back to normal. So now I can take a few minutes to report on last week’s development, which included the final touches to rewriting the DLL file for items and how they work with the CRM and the rest of DPnP.

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This week has been full of frustrations. I won’t go into all of the details. Suffice it to say that one incredibly stupid assumption on my part, as well as an entire host of other events throughout this week, have exhausted me. I am glad the week, and the weekend, are over and am looking forward to a fresh start on Monday.

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The final elements to the CRM are in place with a few small exceptions. In its current state, the CRM is a robust, and thorough program that delivers an amazing tool that I can’t wait to employ on new official content. The road was long, and difficult, and as I am finishing I find that I am learning just as much about the development of this type of product as I was when I first embarked on the challenge. Where I was learning to program and get things to work, I am now learning to do it more efficiently and more robustly. I can do more now than I thought I would have been able to do, and have already begun speculating on process to expand future DPnP products beyond what I thought were limitations before.

So, what can be said about this process? I began this as a writer, not a programmer. I learned programming and now can apply what I have learned to my writing projects. (more…)

Lately my blog has been filled with discussion on the development of the CRM. The CRM itself is the backbone of the DPnP suite. However, the CRM, from a user perspective, is a small component of what will develop into a large suite of tools for various purposes. Although the CRM is the backbone, what will probably get the most use is the Player Character Creator (PCC). The PCC is being developed, and its development has been in tandem with the CRM, however, to a much lesser degree of focus. Working on both at the same time to varying degrees may seem like I am spreading my energy to thinly. The truth is, it is necessary for both products to be developed together so that features that I believe will really set the PCC apart from other programs are smoothly integrated into the content creation of the CRM. In this article, I am discussing some of those features, and how the two programs work together for both players and game masters.

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