E-RPG General Development

Well, as the title suggest, it has been a busy weekend. It started through the week, as things were developing towards the weekend itself. An Ironwood Nexus Community Member, Ralph, posted some suggestions for a game aid that I developed. I took on the roll of both Project Developer and Executive Officer this week, and I prepared for the first play test for a Fantasy Sagas Game in almost a year. It all led up to yesterday, when it all came together.

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I just got a batch of new artwork from Marco Morte, the illustrator for our upcoming Desecration adventure. Check them out and enjoy!

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Many adventures are about dungeons, or epic events. Some are about political drama, or secret cults. Others are about people. Desecration, on the surface, is a rescue mission. The quest, and the adventure the players discover take center stage. However, the driving force behind the adventure are the NPC’s. In this article we are focusing on 3 of these. In particular, we are focusing on the NPCs that the characters will be tasked to rescue.

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Well, the moving is all but over. Now I am back to writing again. Furthermore, I have editor(s) for my next two releases. So coming very very soon you will have the full creature’s book and a mini-adventure I am adding to an entire collection of these mini adventures which we are calling Sidetracks. (more…)

Well, it has been extremely busy. I have spent the past two weeks packing. The family and I are taking advantage of the current housing market. We will be moving into a smaller apartment for 7 months while building up some assets for the purchase of a new home. Our move is happening next weekend. We have therefore been spending most of our free time packing things into boxes based on what we will need for the 7 months and what we won’t need. This means that the packing process is taking twice as much time now, to save us a huge amount of effort in the future. (more…)

Honestly, it is my own 2008 plan. Its my product lineup. It is still a work in progress, but it should make for more product to come out more quickly, although on a different scale. (more…)

So I am having alot of fun working out my adventures. Two projects are coming together fairly quickly, so I am feeling productive. Its a new year, and it comes wqith its own new enthusiasm.

Amidst the development I thought it would be nice to update the community to the new phpBB3 forum. We installed it and I am working out the site template for it. Its coming along nicely. Everything looks like its on an upswing until…. (more…)

I personally don’t believe in monolithic evil. I see evil as bad intent. However, doing evil, for the sake of doing evil, is more the mark of the insane, rather than just because someone decides they want to be evil. Most people, in the course of doing evil, will attempt to justify it with good end results. Hitler comes to mind. The man obviously was evil. His intent was to harm and destroy an entire people. But his purpose was to save Germany. In some ways, he may have believed he was trying to save the world. However, his intentions were flawed, and his actions were evil in the first degree. The man was bad, but he thought for a good reason. (more…)

Its amazing to look back at 2007 and find what has happened, and what has not. I finally released the beta of the Modern Sagas Player’s Guidebook. It is, ultimately, final. It still needs the editor’s touch, and the archetypes aren’t built. However, it is done. What surprises me is how long it took. I expected to release it not long after Fantasy Sagas. I am astonished to find that I am releasing over a year and a half later!
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Know what I have on my desk this very minute? I have it! The first draft of the entire Modern Sagas Player’s Guidebook (sans index and appendices). So far, and without the final formatting, it weighs in at over 150 (for comparison’s sake the same content in FSPGB only came in at about 120 pages). (more…)