I don’t really have a topic. So I am just going to ramble on a bit about the development, and the fun going on with it.

This week I finally (I hope) finished skill selection with the character generator. I was hoping to get screen shots up, but frankly, I didn’t get the character sheet looking right in time. While the actual interface is working pretty good, it all amounts to nothing if the character sheet appears ugly on the screen shots.

However, this is only the first difficulty, and one I am not really too concerned about yet, as I have time to learn some new tricks to making that work. Right now, the character sheet is just a simple list of text stats and your character’s picture. It is functional, but boring, with attributes listed in a format such as <name> | #level | # value | <dice string> . It is all rather dull to look at, but serves the purpose for now.

My more emidiate problem is that the interface for skill selection will not be a code template for the other interfaces like I thought. Sure, it will share some of the same code overall, but they will all have to work differently due to some organizational issues.

For instance, I have to figure on spell selection involving the ability for a character to know more than one magic skill. So a new format is designed for that. Second, Items are a much larger and broader range of data that skills so I have to think of a nifty way to organize that information.

Then I have to figure out a completely unique design for creating load out. Load outs are unique packages of items for specific reasons. I created them in Modern Sagas as I figure it was likely a character would use didn’t armor and weapon configurations for different types of missions. I thought I would extend that to other campaigns through the character generator as well. So designing and implementing this will be a curious exercise.

Anyways, this week will be creating the spell purchasing, psychic power purchasing, and get ready for generic item purchasing. Starting tomorrow I will be proceding with that. Today I am going to play around with some of the character sheet tables a bit more as it does give me some forward progress, but the work is nice and easy on my tired and overwrought brain.

Happy Gaming!

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