Posts Tagged “adventure”
Posted by: Ruel Knudson in Developer Blog, E-RPG General Development, Personal Post, Writing Adventures, tags: adventure, Africa, genocide, massacre, rape, Sidetrack, War
I am an avid NPR listener. I listen for about 2-3 hours a day while taking my daughter to and from school (she is in a magnet program so we have a way to travel). Earlier last week I listened to stories concerning a world AIDS organization’s difficulty in fighting the AIDS epidemic in Africa due largely to rape. This got me thinking. This is not the first time that the issue of War Rape has been brought to my attention. Honestly, the concept is disgusting and horrific to me. The overall idea is horrible, but what is worse is the way it is handled, and must be handled, by the victims. What suddenly occur ed to me is that we have, in general, ignored it. Now, I don’t mean we should be addressing it as a subject. What I mean is that we, as gamers and game developers, may want to have horror and horrific war like themes. However, I think we, in general, gloss over the true horror of humans at war. If anything we should not be ignoring what evil truly occurs. However, there is a line between being honest and exploitative. I hope that in my next sidetrack the issue is tackled and seen honestly and with the intent I explain here, meanwhile not opening the door for people to feel alright with doing work that is exploitative.
Bite of the Lindworm
A Sidetrack Adventure
Diseased corpses mark the feeding grounds of a strange and terrible beast. However, while the dragon-like beast is a terror all its own, the true horror is its fatal bite. The desperate victims of the terrible beast fear a fate far worse than being eaten alive, as their own bodies waste away, delivering them into a painful and slow death.
Bite of the Lindworm is a sidetrack adventure that is designed to be played within a 2 to 4 hour game session. It includes the plot, creature and item statistics (for use with the E-RPG system) and full color scale combat maps. While the statistics are designed for the E-RPG system, the story, maps, and elements are easily incorporated into any game system set in a Fantasy of Sci-Fi world.
- Purchase the full color PDF for $5.00 at:
Posted by: Ruel Knudson in Campaign Resource Manager, Developer Blog, DPnP, Writing Adventures, tags: adventure, adventure creator, Adventures, Campaign, campaigns, CRM, development, DPnP, gaming, GMs, Writing
The DPnP system so far is developed primarily for two purposes: creating and managing campaigns, and creating and managing characters. One of the first future expansions to the suite will be to create an adventure creator. However, I have found that DPnP is still quite useful in the creation of adventures out of the box (per say as there is no real box).