Posts Tagged “CRM”
26
10
2009
Posted by: Ruel Knudson in Campaign Resource Manager, Developer Blog, DPnP, Writing Adventures, tags: adventure, adventure creator, Adventures, Campaign, campaigns, CRM, development, DPnP, gaming, GMs, Writing
The DPnP system so far is developed primarily for two purposes: creating and managing campaigns, and creating and managing characters. One of the first future expansions to the suite will be to create an adventure creator. However, I have found that DPnP is still quite useful in the creation of adventures out of the box (per say as there is no real box).
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21
09
2009
Posted by: Ruel Knudson in Campaign Resource Manager, Developer Blog, DPnP, tags: Campaign Resource Manager, CRM, DPnP, Game Master Screen, GM Screen, GMs, NPCs, screen
I was hoping to have some good screen shots to show concerning this article. However, I spent the better part of last week engaged in a serious migraine battle that threatened to put me back in the hospital. I think we have the problem identified with this and should have it resolved this week. However, that slowed down some progress. However, the Digital GM Screen is a huge addition to the CRM. Its potential is immense. It not only handles basic information, but it also has tools to allow you to run some amazing scenarios that would just be too cumbersome to do without it.
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13
09
2009
Posted by: Ruel Knudson in Campaign Resource Manager, Developer Blog, DPnP, tags: campaign elements, Campaign World, Community, content creator, CRM, development, Digital Pen n Paper, DPnP, E-RPG, feature, forum, NPCs, rpg
There is on element of DPnP’s success that is somewhat out of my control. That element is community involvement. Ironwood has a community forum that receives some lurker traffic but not much discussion. That forum is really just a placeholder. While all of the forum is a valid community forum, there are large sections that will be or is dedicated to growth through DPnP. The idea is simple, you create content, then you share it with the community. This is an important feature as it makes a potentially limitless library of content available for free. (more…)
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27
07
2009
Posted by: Ruel Knudson in Campaign Resource Manager, Developer Blog, DPnP, tags: Campaign, campaign resource, Campaign Resource Manager, Campaign World, campaigns, CRM, Digital Pen n Paper, E-RPG, galaxies, game rules, game world, planes of existence, Writing
Regions!
Honestly, what is so great about that? Well, to be frank, it is the keystone of a campaign world. It is such a huge part of building and organizing a game world I am thinking of releasing it as a separate program. Read more to find out why.
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02
07
2009
Posted by: Ruel Knudson in Campaign Resource Manager, Developer Blog, DPnP, E-RPG General Development, Overall Development, Player Character Creator, tags: campaign resource, character creation program, character creator, character generator, Character Management System, Character Manager, computer program, CRM, development, Digital Pen n Paper, DPnP, E-RPG, PCC, RPG Applications, software, upcoming products, XML
I know I have been a poor blogger. I have not kept up these past weeks as I should. There are some good reasons for it, but the main reason is not important at all. You see, I found twitter not long ago, and I have been updating very frequently through there. This leaves me with very little to actually blog about. Not much of an excuse, but there it is. Anyways, onto thing you really want to know.
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11
05
2009
Posted by: Ruel Knudson in Campaign Resource Manager, Developer Blog, DPnP, Player Character Creator, tags: bells and whistles, campaign resource, character development, character generator, computer program, copying, CRM, DPnP, E-RPG, format, Mac, portability, software, virtual tabletop, windows application, XML
I know, I have been quiet. I have been sick with migraines and back problems (one compounds the other which compounds the former). Anyways, I am back, but that doesn’t mean a whole lot of catching up this week. It is a busy week for myself and my daughters. So, with having almost two weeks of very little progress, it is time to catch up, right? Well, with limited time, I think I can take what little time I have and apply some little bells and whistles. I am also looking at reintroducing some features. They key feature, XML files, will allow for third party application development that I think may a good topic for discussion. Primarily because it has been on my mind for some time.
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26
04
2009
Posted by: Ruel Knudson in Campaign Resource Manager, Developer Blog, DPnP, Player Character Creator, tags: campaigns, character creation, character generator, character sheets, CRM, DPnP, Jon Soto, twitter
This week was fun, pragmatically speaking. I got to finally finish off the bugs and call skill selection in the character generator complete. Plus, I got some initial rich text code done for the character sheets. Furthermore, I got to add in a new feature.
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